Showing posts with label Xerxis 1. Show all posts
Showing posts with label Xerxis 1. Show all posts

Tuesday, February 21, 2017

State of the Meta: A brief look at Skorne and our place in the world

State of the Meta

There have been several conventions this month (CC, LVO, SmogCon), and some pretty impactful yet small changes in the Una2 nerf. I've played... something like 8 WM/H tournaments since the errata, ranging from small 2 rounders to 4 round tournaments or more (I have a problem, please help), and thought I'd share some of my views on how things are shaping up for us at the moment.

A World Without Infantry

The title to this section is blatantly false. There is a lot of infantry out there, between people taking a unit or two just for list diversity or spamming to try and throw off the meta. I'm not sure what things look like in your area, but I keep seeing blast immunity as a big selling point to the infantry people are taking - either via dig in, Iron Flesh, or whatever that thing Satyxis have is called. Cavalry is the exception to this, but that mostly seems to be coming from Cygnar at this point (I think I played into Menoth cavalry once, though I do still play Ferox from time to time myself), where they seem to be skewing armor via AS.

What does this mean for Skorne? Well, personally, this keeps pushing me to crutch on Rasheth. BoC isn't blast damage, and it alone is great for denying infantry thanks to the 1 damage on entry. On the same vein I find Sentinels great - Very solid into Cavalry, and the scathers can really shut down single wound infantry. Either throw them out and hope it lands where you want it, or position your own models to shoot in the back. I had a game where I had sentinels pop two of my slingers, then hit 2 friendly heavies with BoC to form a wall of death for infantry.

But I don't want to play Rasheth! You cry, hypothetical person. Well, you're in luck! Infantry spam a la MK2 isn't going to come back - there just don't seem to be enough points for it thanks to the battlegroup size increase. In that same vein, Hexeris 2 has an absurd amount of personal infantry clearing that, likewise, ignores blast immunity, in Ashes 2 Ashes. Tack on blackspot and some ranged infantry of his own and you can wipe whole units easily - A flayer cannon can nearly wipe a unit of Storm Lances with BS on them, 2 of them should easily handle them. I also recommend Marketh for extra casting of A2A. 

The hydra is also really great into these infantry swarms, ignoring a lot of the tech people are using to deliver via sprays or just powering through them with volume of attacks, and the RFP really helps against recursion lists like High Reclaimer. I feel that drakes are missing a certain something, but I'm really hoping Chiron brings that to us this spring.

Reivers are really the champions for me right now, though. Rerolling missed CRA's really makes them shine, as you can more confidently do 2 man pods into high def infantry and get work done. Their range + reposition makes it trivial to get multiple rounds of shooting off, and CRA + Burst Fire makes them flexible enough to work against multiple model types, again also excellent against cavalry. Every infantry list includes a few heavies, and some might be nearly all large-based if they're using Cavalry, and reivers can contribute volume of attacks as well as quality attacks, as needed.

I'm going to throw a special shout out for Zaal2 + all the constructs. Shoving 30+ armor 22 infantry models down the field is a pretty fucking solid strategy. The only real thing that can handle it is area denial a la scatherspam or auto-point attacks like Tanith etc. P+S 13's with reach and magic weapons that are really hard to kill on approach give some really great quality attacks that can handle a variety of targets, and Zaal can run enough of them well enough that they really crank up that volume of attacks that handles most infantry you'll encounter today, as well. Even without the feat turn these guys can be arm lulno against shooting with a Krea, and when it takes jacks to shoot your infantry down you're in a pretty good spot. Doubly so when you have vengeance and a bunch of soultaking models on top of it.

Tuesday, January 17, 2017

Skorne Festivus

Errata Analysis!


Preamble


So, you may have noticed I stopped posting around the time PP announced a faction rewrite in progress. I know I posted a lot of trashy feedback, which was pretty shitty of me, but I'm glad those of you who stayed constructive actually got things looked at! Good jerb.

I figured today I'd take a look at what's changed, what I'm excited about, and what I'm looking at playing in the near future. I don't have much time to prep for CaptainCon, but I'm not really anticipating doing well there anyway. I'll be helping run the Midnight Madness events, though, which is always a blast. If you're around, drunk, and uninterested in sleep, come on by. 

For those who've missed things, I'd suggest starting here:
http://privateerpress.com/january-skorne-errata-developers-notes

Thursday, July 14, 2016

WMW Qualifier Decompression

I'd like to start with a shout out for those who are keeping things positive in the Skorne boards and forums, and elsewhere. There is a lot of doom and gloom, but several people are doing well with the faction (e.g. Paul Leatherby looks like he's going places with Skorne in MK3, and is shaping how I think about my anti-ranged game). There are also the big names in Skorne (Trevor, Watt, and Hornacek) who seem to be finding plenty of positives in the faction.


Now onto the actual post:


Last weekend I went to a WMW qualifier in Rochester, NY, and have been going over it in my head ever since. I wanted to do a post on it, but have been up in the air with my thoughts since then on list tweaking and am finally starting to settle down on my second list. I'll be doing a quick overview of my games, and then discussing my list pairing process afterwards.

The lists I brought: