Showing posts with label Naaresh. Show all posts
Showing posts with label Naaresh. Show all posts

Friday, July 14, 2017

Thoughts on Disciples of Agony from one who has played too much Xekaar

Thoughts on Disciples of Agony

Perspectives from one who has played far too much Xekaar....


Initial views:

If you're reading this, I'm sure you've taken a look at the recent theme for Skorne entering CID, Disciples of Agony. This theme focuses on the extreme ends of the spectrum of pain as expressed by mortitheurgy, both internalized and externalized. The Disciples of Agony, if you will. What does that mean, though?

First off, the internalization: Naaresh and the Nihilators. Ascetics who subject themselves to the most extreme self-mutilation they can survive in order to enhance themselves. As much as I love this concept in the Skorne lore, we're incredibly limited in what we actually have from it. Really, just the one unit and caster. I had been really holding out hope that this theme would crop up as a sub-faction release, most likely alongside an expansion of mortitheurgy in general - think willbreaker units alongside nihilator solos and UA's (also, Genzoul plz).

Externalization, however, comes from the Paingivers - Morghoul, Xekaar, and the various units and solos. I had expected us to get a Paingiver/Minion/Beast theme, a la Hit Squad or Chain Gang. Unfortunately for those who loved Chain Gang, this theme does not allow Rasheth (I'll touch on this more in the next section). It does, however, permit access to Minion beasts - Yep, Rage and Primal in Skorne (as well as 5 point Spiny Growth, Elasticity, and a few other things of note). This seemed pretty absurdly good, at first glance, and really had potential to crack things wide open for some of our list options.


Tuesday, March 14, 2017

On Breaks, Anticipation, and Pairings

I've been pretty quiet recently, probably mostly because my cell phone camera is almost completely useless so I haven't been taking any pictures. Part of it, though, stems from not playing as much as I had been. Felt burned out at the end of February, and despite being really excited by the new things in Skorne and having a dozen lists I wanted to try out I haven't really had an avenue to do so. I'm also currently not committed to any event until the SOO, and despite feeling pretty good about my chances there this year I haven't been doing as much prep as I'd like to.

Breaks

Or how to burn out without fading away

I played a lot of this game in February and January. Probably more games than I'd normally get in during a 3-4 month period. I then switched over to practice for a guild ball tournament, which I took first in. Overall I probably played around 50 games of the miniature variety from the dropping of the Skorne Errata to the end of February, where in a non-tournament week 4 games would be a lot for me. 

This was especially problematic, as near the end of 2016 I had all but stopped playing - I dropped in for a few tournaments just because I like the community, and kept showing up for game nights, but had kind of lost the desire to play knowing that the faction was going to be upended. Felt like going from 0 to 60 overnight when the errata dropped, painting up tons of swordsmen, getting a hydra ready, figuring out lists, and playing every chance I could. I started to feel like a bit of a local meta-boogeyman, and wound up pushing things a bit too far towards competition for competitions sake than I'm honestly comfortable with.

Repainted to reflect newfound awesomeness

So... I took a step back. My last few games have been a bit more toned down - no clock, keeping the Rasheth to a minimum, trying new things. I know Rasheth is going to be one of my warlocks for the foreseeable future, but I have no idea who the other 2 are going to be. I'm thinking of going back to using ADR, maybe playing around with those four until I land on a three list pairing and a champions pair that I really like.

Tuesday, February 21, 2017

State of the Meta: A brief look at Skorne and our place in the world

State of the Meta

There have been several conventions this month (CC, LVO, SmogCon), and some pretty impactful yet small changes in the Una2 nerf. I've played... something like 8 WM/H tournaments since the errata, ranging from small 2 rounders to 4 round tournaments or more (I have a problem, please help), and thought I'd share some of my views on how things are shaping up for us at the moment.

A World Without Infantry

The title to this section is blatantly false. There is a lot of infantry out there, between people taking a unit or two just for list diversity or spamming to try and throw off the meta. I'm not sure what things look like in your area, but I keep seeing blast immunity as a big selling point to the infantry people are taking - either via dig in, Iron Flesh, or whatever that thing Satyxis have is called. Cavalry is the exception to this, but that mostly seems to be coming from Cygnar at this point (I think I played into Menoth cavalry once, though I do still play Ferox from time to time myself), where they seem to be skewing armor via AS.

What does this mean for Skorne? Well, personally, this keeps pushing me to crutch on Rasheth. BoC isn't blast damage, and it alone is great for denying infantry thanks to the 1 damage on entry. On the same vein I find Sentinels great - Very solid into Cavalry, and the scathers can really shut down single wound infantry. Either throw them out and hope it lands where you want it, or position your own models to shoot in the back. I had a game where I had sentinels pop two of my slingers, then hit 2 friendly heavies with BoC to form a wall of death for infantry.

But I don't want to play Rasheth! You cry, hypothetical person. Well, you're in luck! Infantry spam a la MK2 isn't going to come back - there just don't seem to be enough points for it thanks to the battlegroup size increase. In that same vein, Hexeris 2 has an absurd amount of personal infantry clearing that, likewise, ignores blast immunity, in Ashes 2 Ashes. Tack on blackspot and some ranged infantry of his own and you can wipe whole units easily - A flayer cannon can nearly wipe a unit of Storm Lances with BS on them, 2 of them should easily handle them. I also recommend Marketh for extra casting of A2A. 

The hydra is also really great into these infantry swarms, ignoring a lot of the tech people are using to deliver via sprays or just powering through them with volume of attacks, and the RFP really helps against recursion lists like High Reclaimer. I feel that drakes are missing a certain something, but I'm really hoping Chiron brings that to us this spring.

Reivers are really the champions for me right now, though. Rerolling missed CRA's really makes them shine, as you can more confidently do 2 man pods into high def infantry and get work done. Their range + reposition makes it trivial to get multiple rounds of shooting off, and CRA + Burst Fire makes them flexible enough to work against multiple model types, again also excellent against cavalry. Every infantry list includes a few heavies, and some might be nearly all large-based if they're using Cavalry, and reivers can contribute volume of attacks as well as quality attacks, as needed.

I'm going to throw a special shout out for Zaal2 + all the constructs. Shoving 30+ armor 22 infantry models down the field is a pretty fucking solid strategy. The only real thing that can handle it is area denial a la scatherspam or auto-point attacks like Tanith etc. P+S 13's with reach and magic weapons that are really hard to kill on approach give some really great quality attacks that can handle a variety of targets, and Zaal can run enough of them well enough that they really crank up that volume of attacks that handles most infantry you'll encounter today, as well. Even without the feat turn these guys can be arm lulno against shooting with a Krea, and when it takes jacks to shoot your infantry down you're in a pretty good spot. Doubly so when you have vengeance and a bunch of soultaking models on top of it.