State of the Meta
There have been several conventions this month (CC, LVO, SmogCon), and some pretty impactful yet small changes in the Una2 nerf. I've played... something like 8 WM/H tournaments since the errata, ranging from small 2 rounders to 4 round tournaments or more (I have a problem, please help), and thought I'd share some of my views on how things are shaping up for us at the moment.
A World Without Infantry
The title to this section is blatantly false. There is a lot of infantry out there, between people taking a unit or two just for list diversity or spamming to try and throw off the meta. I'm not sure what things look like in your area, but I keep seeing blast immunity as a big selling point to the infantry people are taking - either via dig in, Iron Flesh, or whatever that thing Satyxis have is called. Cavalry is the exception to this, but that mostly seems to be coming from Cygnar at this point (I think I played into Menoth cavalry once, though I do still play Ferox from time to time myself), where they seem to be skewing armor via AS.
What does this mean for Skorne? Well, personally, this keeps pushing me to crutch on Rasheth. BoC isn't blast damage, and it alone is great for denying infantry thanks to the 1 damage on entry. On the same vein I find Sentinels great - Very solid into Cavalry, and the scathers can really shut down single wound infantry. Either throw them out and hope it lands where you want it, or position your own models to shoot in the back. I had a game where I had sentinels pop two of my slingers, then hit 2 friendly heavies with BoC to form a wall of death for infantry.
But I don't want to play Rasheth! You cry, hypothetical person. Well, you're in luck! Infantry spam a la MK2 isn't going to come back - there just don't seem to be enough points for it thanks to the battlegroup size increase. In that same vein, Hexeris 2 has an absurd amount of personal infantry clearing that, likewise, ignores blast immunity, in Ashes 2 Ashes. Tack on blackspot and some ranged infantry of his own and you can wipe whole units easily - A flayer cannon can nearly wipe a unit of Storm Lances with BS on them, 2 of them should easily handle them. I also recommend Marketh for extra casting of A2A.
The hydra is also really great into these infantry swarms, ignoring a lot of the tech people are using to deliver via sprays or just powering through them with volume of attacks, and the RFP really helps against recursion lists like High Reclaimer. I feel that drakes are missing a certain something, but I'm really hoping Chiron brings that to us this spring.
Reivers are really the champions for me right now, though. Rerolling missed CRA's really makes them shine, as you can more confidently do 2 man pods into high def infantry and get work done. Their range + reposition makes it trivial to get multiple rounds of shooting off, and CRA + Burst Fire makes them flexible enough to work against multiple model types, again also excellent against cavalry. Every infantry list includes a few heavies, and some might be nearly all large-based if they're using Cavalry, and reivers can contribute volume of attacks as well as quality attacks, as needed.
I'm going to throw a special shout out for Zaal2 + all the constructs. Shoving 30+ armor 22 infantry models down the field is a pretty fucking solid strategy. The only real thing that can handle it is area denial a la scatherspam or auto-point attacks like Tanith etc. P+S 13's with reach and magic weapons that are really hard to kill on approach give some really great quality attacks that can handle a variety of targets, and Zaal can run enough of them well enough that they really crank up that volume of attacks that handles most infantry you'll encounter today, as well. Even without the feat turn these guys can be arm lulno against shooting with a Krea, and when it takes jacks to shoot your infantry down you're in a pretty good spot. Doubly so when you have vengeance and a bunch of soultaking models on top of it.